Every parameter. Every effect. Every feature.
111 controls across 3 oscillators, a 9-effect master bus, 16 arp patterns, and an AI engine that maps your words to all of them.
Sound Source
Each oscillator is a full-featured sound source with its own gain, panning, tuning, waveshaping, sub-oscillator, modulation, unison engine, and filter. Layer all three for massive sounds or use one for precision.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Activates the oscillator. When off, produces no audio and uses no CPU. |
| Gain | 0.0 – 1.0 | Individual volume for this oscillator. Balance all three to control the mix before effects. |
| Pan | −1.0 – +1.0 | Stereo position. −1 is hard left, 0 is center, +1 is hard right. Pan oscillators apart for width. |
| Octave | −2 – +2 | Coarse pitch in octave steps. −2 for deep sub, +2 for bright shimmer. |
| Semitone | −12 – +12 | Fine pitch in half-steps. Set +7 on OSC 2 to create a perfect fifth against OSC 1. |
| Fine Tune | −50 – +50 cents | Micro-tuning in 1/100th of a semitone. Slight detuning between oscillators creates analog thickness. |
| Waveform | 5 types | Sine, Triangle, Saw, Square, Noise. Determines the fundamental harmonic character. |
| Pulse Width | 0.0 – 1.0 | Width of square waves. 0.5 is classic hollow square; narrow values are nasal and aggressive. |
| Shape | 0.0 – 1.0 | Wavefolding and saturation. Adds harmonics and aggression to the waveform. |
| Sub Level | 0.0 – 1.0 | Blends in a sub-oscillator one octave below. Essential for bass weight and fullness. |
| Phase Start | 0.0 – 1.0 | Where the waveform begins on each key press. Affects the initial transient click. |
| Key Track | 0.0 – 1.0 | How closely the oscillator follows the keyboard pitch. 1.0 is standard chromatic tracking. |
| Drift | 0.0 – 1.0 | Analog-style random pitch instability. Adds subtle movement and vintage character. |
Waveform Types
Each oscillator can generate any of these fundamental waveforms, which form the building blocks of every sound.
Pure fundamental tone with no harmonics. Clean, round, and warm. Ideal for sub-bass, pure tones, and FM carrier waves.
Slightly brighter than sine with soft odd harmonics. Mellow and flute-like. Works well for pads and gentle leads.
Rich in all harmonics, both even and odd. Bright and buzzy. The workhorse waveform for leads, basses, and super saws.
Hollow, nasal tone with only odd harmonics. Classic synth character. Adjust pulse width to morph from hollow to thin.
Random, unpitched signal. Used for percussive textures, wind effects, hi-hats, and adding grit to layered sounds.
Thickness Engine
Stack up to 8 voices per oscillator with independent control over pitch spread and stereo width. This is how you build massive super saws and thick leads.
| Parameter | Range | Description |
|---|---|---|
| Count | 1 – 8 | Number of stacked voices. 1 is mono, 8 is maximum thickness. Higher counts use more CPU. |
| Detune | 0.0 – 1.0 | Pitch spread between unison voices. Subtle values create warmth; extreme values create dissonance. |
| Spread | 0.0 – 1.0 | Stereo panning of unison voices. 0 keeps all voices centered; 1 spreads them across the full stereo field. |
Modulation
Each oscillator has built-in frequency modulation and ring modulation for creating metallic, bell-like, and inharmonic textures without needing a separate modulator.
| Parameter | Range | Description |
|---|---|---|
| FM Amount | 0.0 – 1.0 | Frequency modulation depth. Low values add shimmer; high values create metallic, bell-like, or aggressive tones. Use sparingly for musical results. |
| Ring Mod | 0.0 – 1.0 | Ring modulation amount. Multiplies two signals to produce sum and difference frequencies. Creates robotic, clangorous, inharmonic sounds. |
Per-Oscillator
Each oscillator has its own independent filter, letting you brighten one layer while darkening another before they hit the master bus.
| Parameter | Range | Description |
|---|---|---|
| Filter Type | None / LP / HP / BP / Notch | Low-pass cuts highs (darker), high-pass cuts lows (brighter), band-pass isolates a band (nasal), notch removes a band. |
| Cutoff | 20 Hz – 20 kHz | The frequency where the filter starts attenuating. Lower = darker, higher = brighter. |
| Resonance | 0.0 – 1.0 | Emphasis at the cutoff point. High values create a whistling peak; very high values approach self-oscillation. |
Global Tone Shaping
Affects the entire mixed signal after all three oscillators are combined. The classic subtractive synthesis control.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass the master filter entirely when off. |
| Cutoff | 20 Hz – 20 kHz | Master brightness control. Sweep this for classic filter sweeps. |
| Resonance | 0.0 – 1.0 | Peak at the cutoff frequency. Classic acid bass uses high resonance with low cutoff. |
| Drive | 0.0 – 1.0 | Pre-filter saturation. Adds warmth and analog grit to the signal before filtering. |
Dynamics
Controls how each note evolves over time from the moment you press a key to the moment you release it. Shapes plucks, pads, swells, and everything in between.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | When off, the sound stays at constant level (organ-style sustain). |
| Attack | 0.01s – 10s | Time from key press to peak volume. Fast (0.01s) for plucks, slow (2–4s) for pads. |
| Decay | 0.01s – 10s | Time from peak to sustain level. Short decay with zero sustain creates pluck sounds. |
| Sustain | 0.0 – 1.0 | Volume level held while the key is pressed. 0 = sound dies after decay, 1 = full level hold. |
| Release | 0.01s – 10s | Fade-out time after key release. Long release creates tails and ambience. |
Attack 0.01s, Decay 0.2s, Sustain 0, Release 0.3s. Instant hit that fades fast.
Attack 2s, Decay 1.5s, Sustain 0.9, Release 3s. Slow swell with long, lush tail.
Attack 0.01s, Decay 0.3s, Sustain 0.5, Release 0.4s. Punchy with moderate body.
Architecture
Audio flows through this exact order. Understanding it helps you make informed mixing decisions inside the synth.
Effects
A full professional effects chain built into the synth. Every effect is independently bypassable and fully automatable in your DAW.
Stereo echo effect with feedback control. From tight slapback to infinite atmospheric repeats.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass delay processing. |
| Time | 0.01s – 2.0s | Spacing between echoes. Short = rhythmic, long = atmospheric. |
| Feedback | 0.0 – 0.95 | How much signal feeds back. Higher values create more repeats; near 1.0 approaches infinite delay. |
| Mix | 0.0 – 1.0 | Dry/wet balance. 0 = dry only, 1 = wet only. |
Algorithmic reverb that simulates spaces from tight rooms to vast cathedrals.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass reverb processing. |
| Size | 0.0 – 1.0 | Perceived room size. 0.3 = booth, 0.6 = hall, 0.95 = cathedral. |
| Damping | 0.0 – 1.0 | High-frequency absorption. Low = bright sparkly reverb, high = dark muffled reverb. |
| Mix | 0.0 – 1.0 | Dry/wet balance. For ambient sounds, push this high. |
Dynamics control that tames peaks and adds sustain. Essential for polished, radio-ready sounds.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass compressor. |
| Threshold | −60 dB – 0 dB | Level above which compression begins. Lower threshold = more compression. |
| Ratio | 1:1 – 20:1 | How aggressively signal is reduced above the threshold. 4:1 is moderate; 20:1 is limiting. |
| Attack | 0.1 ms – 100 ms | How fast the compressor reacts to peaks. Slow attack lets transients through. |
| Release | 10 ms – 1000 ms | How fast the compressor returns to normal after the signal drops below threshold. |
| Makeup Gain | 0 dB – 24 dB | Compensates for volume lost during compression. Brings the compressed signal back up. |
Surgical or broad tone shaping. Cut mud from the lows, boost presence in the mids, add air to the highs.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass the entire EQ. |
| Low Gain | −12 dB – +12 dB | Boost or cut the low shelf (bass region, ~200 Hz). |
| Mid Gain | −12 dB – +12 dB | Boost or cut the mid bell band. |
| Mid Freq | 200 Hz – 8 kHz | Center frequency of the mid band. Sweep to find the character frequency of your sound. |
| High Gain | −12 dB – +12 dB | Boost or cut the high shelf (presence/air region, ~5 kHz). |
Five distinct saturation algorithms, from gentle tube warmth to aggressive foldback. Each creates a different harmonic character.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass distortion processing. |
| Drive | 0.0 – 1.0 | Intensity of the distortion. Low values add warmth; high values create heavy saturation. |
| Type | 5 algorithms | Soft Clip, Hard Clip, Foldback, Tube, Rectify. Each has a distinct harmonic signature. |
| Mix | 0.0 – 1.0 | Parallel blend of clean and distorted signal. |
Gentle saturation that rounds off peaks smoothly. Adds warmth without harshness. The most versatile mode.
Abrupt clipping that creates odd harmonics. More aggressive and buzzy. Classic digital distortion character.
Signal folds back on itself when it exceeds the threshold. Creates complex, metallic overtones unique to wavefolder circuits.
Emulates vacuum tube asymmetric saturation. Adds even harmonics for a warm, musical breakup. Works well at low drive levels.
Full-wave rectification that doubles the fundamental frequency. Creates an octave-up effect with a buzzy, synth-like quality.
Lo-fi degradation that reduces bit depth and sample rate. From subtle vintage warmth to extreme 8-bit destruction.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass bitcrusher. |
| Bits | 1 – 16 | Bit depth reduction. 16 = pristine, 8 = retro, 4 = destroyed. Reduces amplitude resolution. |
| Rate Reduce | 1x – 100x | Sample rate reduction factor. Higher values create staircase aliasing artifacts. 1x = no reduction. |
| Mix | 0.0 – 1.0 | Parallel blend. Keep this moderate for subtle texture without destroying the fundamental. |
Modulated delay that creates a shimmering, doubled effect. Classic for thickening pads and adding movement to leads.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass chorus. |
| Rate | 0.1 – 20 Hz | LFO speed of the modulation. Slow = gentle shimmer, fast = vibrato. |
| Depth | 0.0 – 1.0 | How far the pitch deviates. More depth = more pronounced doubling effect. |
| Mix | 0.0 – 1.0 | Dry/wet balance. |
All-pass filter sweep that creates swirling, jet-like motion. Iconic in funk, psychedelic, and electronic music.
| Parameter | Range | Description |
|---|---|---|
| Enable | On / Off | Bypass phaser. |
| Rate | 0.1 – 20 Hz | Speed of the phaser sweep. Slow = spacey, fast = rotary speaker effect. |
| Depth | 0.0 – 1.0 | How far the notches sweep. Higher depth = more dramatic effect. |
| Feedback | −1.0 – +1.0 | Signal fed back into the phaser. Positive = resonant peaks, negative = inverted resonance. |
| Mix | 0.0 – 1.0 | Dry/wet balance. |
Output
Final output stage with volume, stereo processing, and a panic button for killing stuck notes.
| Parameter | Range | Description |
|---|---|---|
| Master Volume | 0.0 – 1.0 | Final output level. The last control in the signal chain. |
| Stereo Spread | On / Off | Mid/side stereo widening. Makes the sound feel more spacious and immersive. |
| Panic | Button | Immediately kills all playing notes and clears the arpeggiator. Thread-safe atomic operation. |
Performance
Hold keys and let the arpeggiator play them back in rhythmic patterns. From simple up/down to complex staircase and strum patterns.
Intelligence
Type a natural language description and the AI maps it to all 111 parameters simultaneously, generating a complete synthesizer patch in seconds.
Describe sounds the way you think about them: "warm analog pad with chorus", "punchy bass with sub", "glassy FM bells with long reverb". No technical knowledge required.
The AI doesn't just set a few knobs — it configures all 111 parameters: waveforms, tuning, envelopes, filters, all 9 effects, and mixing levels.
Every generated patch is completely editable. Use AI as a starting point, then tweak any parameter to taste and save your refined version.
The RANDOM button generates a completely new sound by randomizing all 111 parameters with musically intelligent constraints to avoid harsh artifacts.
Input
Play directly in the plugin without an external MIDI controller. Built-in chord pads for instant harmonic inspiration.
Click to play notes. Keys light up when pressed. Octave up/down buttons shift the range. Full velocity response from your MIDI controller.
One-click access to major and minor chords in every key: C through B. Includes B Dim. Pairs perfectly with the arpeggiator for instant progressions.
Full MIDI support from any controller or your DAW's piano roll. Velocity-sensitive. All parameters are DAW-automatable.
Visual Feedback
See your sound as you shape it. Every visualizer responds to the actual audio output, not just parameter values.
Voxel landscape that shows the frequency content of each oscillator in real time. Height and brightness respond to amplitude. Animated only when sound is playing.
Bar visualizers showing the real-time output level of each individual oscillator. Balance your mix visually.
Pulsing, glowing meter next to the master volume knob. Brightens with amplitude for at-a-glance output monitoring.
3D segment visualizer that warns when audio exceeds safe levels. Green = safe, yellow = hot, red = clipping. Reduce master volume when red.
Library
Hand-crafted sounds across every category, ready to use or tweak. Save unlimited custom presets that appear at the top of the list.
25 presets: orchestral textures, atmospheric swells, void pads, and cinematic drones for film scoring and ambient music.
25 presets: funk grooves, distorted voids, heavy subs, punchy plucks, and gritty bass tones for every genre.
25 presets: retro game sounds, neon stabs, quantum chirps, and electronic hits for playful productions.
30+ presets: lush pads, evolving textures, atmospheric drones, and rich layers designed for chords and melodies.
20+ presets: cutting leads, detuned saws, FM bells, and smooth sine leads for melodic work.
25 presets: specifically designed for stacking, blending, and creating full, professional sounds that complement any mix.
Save any sound with a name. Custom presets are stored locally and appear above factory presets with a visual separator. Unlimited saves.
Clean starting point: single saw oscillator, no effects, no modulation. Build any sound from scratch with a known baseline.