Oscillators Waveforms Unison Engine FM & Ring Mod Per-Oscillator Filters Master Filter ADSR Envelope Signal Chain Delay Reverb Compressor 3-Band EQ Distortion Bitcrusher Chorus Phaser Master Bus Arpeggiator AI Generation Keyboard & Chords Visualizers Presets

Sound Source

3 Independent Oscillators

Each oscillator is a full-featured sound source with its own gain, panning, tuning, waveshaping, sub-oscillator, modulation, unison engine, and filter. Layer all three for massive sounds or use one for precision.

ParameterRangeDescription
Enable On / Off Activates the oscillator. When off, produces no audio and uses no CPU.
Gain 0.0 – 1.0 Individual volume for this oscillator. Balance all three to control the mix before effects.
Pan −1.0 – +1.0 Stereo position. −1 is hard left, 0 is center, +1 is hard right. Pan oscillators apart for width.
Octave −2 – +2 Coarse pitch in octave steps. −2 for deep sub, +2 for bright shimmer.
Semitone −12 – +12 Fine pitch in half-steps. Set +7 on OSC 2 to create a perfect fifth against OSC 1.
Fine Tune −50 – +50 cents Micro-tuning in 1/100th of a semitone. Slight detuning between oscillators creates analog thickness.
Waveform 5 types Sine, Triangle, Saw, Square, Noise. Determines the fundamental harmonic character.
Pulse Width 0.0 – 1.0 Width of square waves. 0.5 is classic hollow square; narrow values are nasal and aggressive.
Shape 0.0 – 1.0 Wavefolding and saturation. Adds harmonics and aggression to the waveform.
Sub Level 0.0 – 1.0 Blends in a sub-oscillator one octave below. Essential for bass weight and fullness.
Phase Start 0.0 – 1.0 Where the waveform begins on each key press. Affects the initial transient click.
Key Track 0.0 – 1.0 How closely the oscillator follows the keyboard pitch. 1.0 is standard chromatic tracking.
Drift 0.0 – 1.0 Analog-style random pitch instability. Adds subtle movement and vintage character.

Waveform Types

5 Core Waveforms

Each oscillator can generate any of these fundamental waveforms, which form the building blocks of every sound.

Sine Triangle Saw Square Noise

Sine

Pure fundamental tone with no harmonics. Clean, round, and warm. Ideal for sub-bass, pure tones, and FM carrier waves.

Triangle

Slightly brighter than sine with soft odd harmonics. Mellow and flute-like. Works well for pads and gentle leads.

Saw

Rich in all harmonics, both even and odd. Bright and buzzy. The workhorse waveform for leads, basses, and super saws.

Square

Hollow, nasal tone with only odd harmonics. Classic synth character. Adjust pulse width to morph from hollow to thin.

Noise

Random, unpitched signal. Used for percussive textures, wind effects, hi-hats, and adding grit to layered sounds.


Thickness Engine

Unison (per oscillator)

Stack up to 8 voices per oscillator with independent control over pitch spread and stereo width. This is how you build massive super saws and thick leads.

ParameterRangeDescription
Count 1 – 8 Number of stacked voices. 1 is mono, 8 is maximum thickness. Higher counts use more CPU.
Detune 0.0 – 1.0 Pitch spread between unison voices. Subtle values create warmth; extreme values create dissonance.
Spread 0.0 – 1.0 Stereo panning of unison voices. 0 keeps all voices centered; 1 spreads them across the full stereo field.

Modulation

FM Synthesis & Ring Modulation

Each oscillator has built-in frequency modulation and ring modulation for creating metallic, bell-like, and inharmonic textures without needing a separate modulator.

ParameterRangeDescription
FM Amount 0.0 – 1.0 Frequency modulation depth. Low values add shimmer; high values create metallic, bell-like, or aggressive tones. Use sparingly for musical results.
Ring Mod 0.0 – 1.0 Ring modulation amount. Multiplies two signals to produce sum and difference frequencies. Creates robotic, clangorous, inharmonic sounds.

Per-Oscillator

Oscillator Filters

Each oscillator has its own independent filter, letting you brighten one layer while darkening another before they hit the master bus.

ParameterRangeDescription
Filter Type None / LP / HP / BP / Notch Low-pass cuts highs (darker), high-pass cuts lows (brighter), band-pass isolates a band (nasal), notch removes a band.
Cutoff 20 Hz – 20 kHz The frequency where the filter starts attenuating. Lower = darker, higher = brighter.
Resonance 0.0 – 1.0 Emphasis at the cutoff point. High values create a whistling peak; very high values approach self-oscillation.

Global Tone Shaping

Master Filter

Affects the entire mixed signal after all three oscillators are combined. The classic subtractive synthesis control.

ParameterRangeDescription
Enable On / Off Bypass the master filter entirely when off.
Cutoff 20 Hz – 20 kHz Master brightness control. Sweep this for classic filter sweeps.
Resonance 0.0 – 1.0 Peak at the cutoff frequency. Classic acid bass uses high resonance with low cutoff.
Drive 0.0 – 1.0 Pre-filter saturation. Adds warmth and analog grit to the signal before filtering.

Dynamics

ADSR Envelope

Controls how each note evolves over time from the moment you press a key to the moment you release it. Shapes plucks, pads, swells, and everything in between.

ParameterRangeDescription
Enable On / Off When off, the sound stays at constant level (organ-style sustain).
Attack 0.01s – 10s Time from key press to peak volume. Fast (0.01s) for plucks, slow (2–4s) for pads.
Decay 0.01s – 10s Time from peak to sustain level. Short decay with zero sustain creates pluck sounds.
Sustain 0.0 – 1.0 Volume level held while the key is pressed. 0 = sound dies after decay, 1 = full level hold.
Release 0.01s – 10s Fade-out time after key release. Long release creates tails and ambience.

Pluck Recipe

Attack 0.01s, Decay 0.2s, Sustain 0, Release 0.3s. Instant hit that fades fast.

Pad Recipe

Attack 2s, Decay 1.5s, Sustain 0.9, Release 3s. Slow swell with long, lush tail.

Bass Recipe

Attack 0.01s, Decay 0.3s, Sustain 0.5, Release 0.4s. Punchy with moderate body.


Architecture

Master Signal Chain

Audio flows through this exact order. Understanding it helps you make informed mixing decisions inside the synth.

OSC 1+2+3 Safety Limiter Delay Reverb Compressor 3-Band EQ Chorus Phaser Distortion Bitcrusher Stereo Spread Master Vol

Effects

9 Master Bus Effects

A full professional effects chain built into the synth. Every effect is independently bypassable and fully automatable in your DAW.

Delay

Stereo echo effect with feedback control. From tight slapback to infinite atmospheric repeats.

ParameterRangeDescription
EnableOn / OffBypass delay processing.
Time0.01s – 2.0sSpacing between echoes. Short = rhythmic, long = atmospheric.
Feedback0.0 – 0.95How much signal feeds back. Higher values create more repeats; near 1.0 approaches infinite delay.
Mix0.0 – 1.0Dry/wet balance. 0 = dry only, 1 = wet only.

Reverb

Algorithmic reverb that simulates spaces from tight rooms to vast cathedrals.

ParameterRangeDescription
EnableOn / OffBypass reverb processing.
Size0.0 – 1.0Perceived room size. 0.3 = booth, 0.6 = hall, 0.95 = cathedral.
Damping0.0 – 1.0High-frequency absorption. Low = bright sparkly reverb, high = dark muffled reverb.
Mix0.0 – 1.0Dry/wet balance. For ambient sounds, push this high.

Compressor

Dynamics control that tames peaks and adds sustain. Essential for polished, radio-ready sounds.

ParameterRangeDescription
EnableOn / OffBypass compressor.
Threshold−60 dB – 0 dBLevel above which compression begins. Lower threshold = more compression.
Ratio1:1 – 20:1How aggressively signal is reduced above the threshold. 4:1 is moderate; 20:1 is limiting.
Attack0.1 ms – 100 msHow fast the compressor reacts to peaks. Slow attack lets transients through.
Release10 ms – 1000 msHow fast the compressor returns to normal after the signal drops below threshold.
Makeup Gain0 dB – 24 dBCompensates for volume lost during compression. Brings the compressed signal back up.

3-Band Parametric EQ

Surgical or broad tone shaping. Cut mud from the lows, boost presence in the mids, add air to the highs.

ParameterRangeDescription
EnableOn / OffBypass the entire EQ.
Low Gain−12 dB – +12 dBBoost or cut the low shelf (bass region, ~200 Hz).
Mid Gain−12 dB – +12 dBBoost or cut the mid bell band.
Mid Freq200 Hz – 8 kHzCenter frequency of the mid band. Sweep to find the character frequency of your sound.
High Gain−12 dB – +12 dBBoost or cut the high shelf (presence/air region, ~5 kHz).

Distortion

Five distinct saturation algorithms, from gentle tube warmth to aggressive foldback. Each creates a different harmonic character.

ParameterRangeDescription
EnableOn / OffBypass distortion processing.
Drive0.0 – 1.0Intensity of the distortion. Low values add warmth; high values create heavy saturation.
Type5 algorithmsSoft Clip, Hard Clip, Foldback, Tube, Rectify. Each has a distinct harmonic signature.
Mix0.0 – 1.0Parallel blend of clean and distorted signal.

Soft Clip

Gentle saturation that rounds off peaks smoothly. Adds warmth without harshness. The most versatile mode.

Hard Clip

Abrupt clipping that creates odd harmonics. More aggressive and buzzy. Classic digital distortion character.

Foldback

Signal folds back on itself when it exceeds the threshold. Creates complex, metallic overtones unique to wavefolder circuits.

Tube

Emulates vacuum tube asymmetric saturation. Adds even harmonics for a warm, musical breakup. Works well at low drive levels.

Rectify

Full-wave rectification that doubles the fundamental frequency. Creates an octave-up effect with a buzzy, synth-like quality.


Bitcrusher

Lo-fi degradation that reduces bit depth and sample rate. From subtle vintage warmth to extreme 8-bit destruction.

ParameterRangeDescription
EnableOn / OffBypass bitcrusher.
Bits1 – 16Bit depth reduction. 16 = pristine, 8 = retro, 4 = destroyed. Reduces amplitude resolution.
Rate Reduce1x – 100xSample rate reduction factor. Higher values create staircase aliasing artifacts. 1x = no reduction.
Mix0.0 – 1.0Parallel blend. Keep this moderate for subtle texture without destroying the fundamental.

Chorus

Modulated delay that creates a shimmering, doubled effect. Classic for thickening pads and adding movement to leads.

ParameterRangeDescription
EnableOn / OffBypass chorus.
Rate0.1 – 20 HzLFO speed of the modulation. Slow = gentle shimmer, fast = vibrato.
Depth0.0 – 1.0How far the pitch deviates. More depth = more pronounced doubling effect.
Mix0.0 – 1.0Dry/wet balance.

Phaser

All-pass filter sweep that creates swirling, jet-like motion. Iconic in funk, psychedelic, and electronic music.

ParameterRangeDescription
EnableOn / OffBypass phaser.
Rate0.1 – 20 HzSpeed of the phaser sweep. Slow = spacey, fast = rotary speaker effect.
Depth0.0 – 1.0How far the notches sweep. Higher depth = more dramatic effect.
Feedback−1.0 – +1.0Signal fed back into the phaser. Positive = resonant peaks, negative = inverted resonance.
Mix0.0 – 1.0Dry/wet balance.

Output

Master Bus Controls

Final output stage with volume, stereo processing, and a panic button for killing stuck notes.

ParameterRangeDescription
Master Volume0.0 – 1.0Final output level. The last control in the signal chain.
Stereo SpreadOn / OffMid/side stereo widening. Makes the sound feel more spacious and immersive.
PanicButtonImmediately kills all playing notes and clears the arpeggiator. Thread-safe atomic operation.

Performance

16-Pattern Arpeggiator

Hold keys and let the arpeggiator play them back in rhythmic patterns. From simple up/down to complex staircase and strum patterns.

UpLowest to highest, repeat
DownHighest to lowest, repeat
Up/DownBounce between low and high
Down/UpBounce starting from high
RandomNotes in random order
ChordAll notes play simultaneously
Up 2Every other note going up
Down 2Every other note going down
ThirdsIntervals of thirds
FifthsIntervals of fifths
Triplet UpGroups of three ascending
Triplet DownGroups of three descending
Asymmetric3 notes up, 1 note down
StaircaseProgressive chord build
Random WalkDirectional random (musical)
Chord StrumQuick successive chord hit

Intelligence

AI Text-to-Patch Engine

Type a natural language description and the AI maps it to all 111 parameters simultaneously, generating a complete synthesizer patch in seconds.

Natural Language Input

Describe sounds the way you think about them: "warm analog pad with chorus", "punchy bass with sub", "glassy FM bells with long reverb". No technical knowledge required.

Full Parameter Mapping

The AI doesn't just set a few knobs — it configures all 111 parameters: waveforms, tuning, envelopes, filters, all 9 effects, and mixing levels.

Fully Editable Output

Every generated patch is completely editable. Use AI as a starting point, then tweak any parameter to taste and save your refined version.

Randomizer

The RANDOM button generates a completely new sound by randomizing all 111 parameters with musically intelligent constraints to avoid harsh artifacts.


Input

Virtual Keyboard & Chord Pads

Play directly in the plugin without an external MIDI controller. Built-in chord pads for instant harmonic inspiration.

Virtual Keyboard

Click to play notes. Keys light up when pressed. Octave up/down buttons shift the range. Full velocity response from your MIDI controller.

14 Chord Pads

One-click access to major and minor chords in every key: C through B. Includes B Dim. Pairs perfectly with the arpeggiator for instant progressions.

MIDI Input

Full MIDI support from any controller or your DAW's piano roll. Velocity-sensitive. All parameters are DAW-automatable.


Visual Feedback

Real-Time Visualizers

See your sound as you shape it. Every visualizer responds to the actual audio output, not just parameter values.

3D Spectrum (per oscillator)

Voxel landscape that shows the frequency content of each oscillator in real time. Height and brightness respond to amplitude. Animated only when sound is playing.

Level Meters (per oscillator)

Bar visualizers showing the real-time output level of each individual oscillator. Balance your mix visually.

Master Volume Meter

Pulsing, glowing meter next to the master volume knob. Brightens with amplitude for at-a-glance output monitoring.

Clipping Meter

3D segment visualizer that warns when audio exceeds safe levels. Green = safe, yellow = hot, red = clipping. Reduce master volume when red.


Library

150+ Factory Presets

Hand-crafted sounds across every category, ready to use or tweak. Save unlimited custom presets that appear at the top of the list.

Cinematic & Epic

25 presets: orchestral textures, atmospheric swells, void pads, and cinematic drones for film scoring and ambient music.

Basslines

25 presets: funk grooves, distorted voids, heavy subs, punchy plucks, and gritty bass tones for every genre.

Blips & Bloops

25 presets: retro game sounds, neon stabs, quantum chirps, and electronic hits for playful productions.

Pads & Textures

30+ presets: lush pads, evolving textures, atmospheric drones, and rich layers designed for chords and melodies.

Leads & Melodies

20+ presets: cutting leads, detuned saws, FM bells, and smooth sine leads for melodic work.

Layering Collection

25 presets: specifically designed for stacking, blending, and creating full, professional sounds that complement any mix.

Custom Presets

Save any sound with a name. Custom presets are stored locally and appear above factory presets with a visual separator. Unlimited saves.

INIT Preset

Clean starting point: single saw oscillator, no effects, no modulation. Build any sound from scratch with a known baseline.